For years, people have modified games to suit their own personal needs. The Grand Theft Auto franchise has perhaps one of the most attractive to 'modders' due to its open-world and contemporary American setting. I am one of those modders.
Starting out in 2013, using PaintDotNet to produce texture reskins, I have come a long way in the world of modding, and understanding how it works.
Throught my time contributing to the community, my skills have developed greatly. Originally, textures were nothing but a solid background colour with text in the right places. In more recent projects I have taken to more in-depth design techniques, from using elements of real-life counterparts to creating entire from-scratch textures.
During these years, I have also been in a number of communities who use these modifications. For a number of them I was lucky enough to be able to develop textures and models for the wider community.
I hope to use these skills in the future to continue to contribute to the LCPDFR community, but also in any line of work I may enter.
In the future, I plan on developing more script-based solutions, exploring various alternative avenues and trying new things. As part of this 'new avenue', I am working on my Paperwork++ Project, and am looking into FiveM Server Development.